Project Case Studies

Here are case studies of selected UX projects that I worked on as part of my MS in Human-Computer Interaction. Each case study focuses on explaining the approach to the project, while showing examples of key deliverables.

Poster of Art Fair Tracker Design Process

Human-Centered Design of Art Fair Web App

I researched, designed, tested, and iterated a prototype of a web app to help professional artists apply to juried art fairs and track the status of their art fair applications.

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Contextual Design Vision for Shopping App

Contextual Design of Shopping Mobile App

My team conducted contextual inquiry of shoppers to gather field data used to design a mobile app to improve the shopping experience in retail stores.

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UX Architecture Map for Education Web App

Architecture Map of Education Web App

I designed the information architecture and navigation for a web app allowing K-12 educators to find and share open license teaching materials.

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Screenshot of Microsoft SkyDrive

Usability Evaluation of Microsoft SkyDrive

My team conducted a three-stage usability evaluation of Microsoft SkyDrive (now called OneDrive) and recommended design changes to address issues.

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Project Snapshots

Here are brief descriptions of some of the additional team projects I worked on as part of my MS in HCI.

Family Calendar Prototype

Family Organizer Display

Designed prototype of shared display for family to plan and track events, menus, lists, etc.

Meeting Flow Dashboard Prototype

Online Mood Dashboard

Designed prototype of dashboard for online instructors to track non-verbal feedback during sessions

Prototype of Time Management Device

Time Management Device

Designed prototype of device to manage time on tasks using ambient display of objects

Prototype of Office Availability Device

Office Availability Display

Designed Arduino prototype of device to signal one's availability (do not disturb, etc.) within office

Location-Based Design Matrix

Location-Based Design Space

Created design space matrix to classify location-based apps, and generated ideas for novel apps

Smartphone Use Graphs

Smartphone Use Research

Analyzed data to determine effect of smartphone use on mood, flow, and awareness